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s2smodern

The Jesuit school San Estanislao de Kostka in Salamanca is implementing multiple initiatives in all educational stages as a basis for a motivating, cooperative and meaningful education.

This year they are using Classcraft, a tool based on a game where students embody different characters: magicians, warriors and healers, with unique properties and powers, designed for different types of students and customizable as the game progresses. Teachers, students and parents are connected.

During the game, students improve, work together, and gain powers that give them real-life privileges. The master of the game agrees on different items for the students to get those prizes; work in a team, perform the agreed tasks, maintain an appropriate attitude, respect the turns to speak, answer well to the questions that are exposed during the class, find articles related to the unit, volunteer work...

Thanks to their effort and cooperation will gain powers such as: change a question of an exam, deliver a task one day later, 5 extra minutes of recreation, change of place, listen to their music in class while doing homework... If their behavior is contrary, they will lose health points ... If their behavior is the opposite, they will lose health points.... And if their behavior is continuous... game over. Once they have lost the game, they will have to face a sentence in order to rejoin.

All team members learn to consider the needs of others before acting in the game. Life, magic and powers will have to be donated so that no one falls into battle. In addition, the game allows parents to be given a code to enable them to set up their own account and see their child's progress. They can also play by giving them coins to change their character with the items they consider appropriate (e.g. to study voluntarily, help at home, make the bed...).

These tools keep the school's students motivated, improving behavior and effort, and progressing in their abilities.

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s2smodern